[DevoxxFR2012] Android Development Essentials: A Comprehensive Introduction to Core Concepts and Best Practices
Lecturer
Mathias Seguy founded Android2EE, specializing in Android training, expertise, and consulting. Holding a PhD in Fundamental Mathematics and an engineering degree from ENSEEIHT, he transitioned from critical J2EE projects—serving as technical expert, manager, project leader, and technical director—to focus on Android. Mathias authored multiple books on Android development, available via Android2ee.com, and contributes articles to Developpez.com.
Abstract
This article examines Mathias Seguy’s introductory session on Android development, designed to equip Java programmers with foundational knowledge for building mobile applications. It explores the Android ecosystem’s global context, core components like activities, intents, and services, and practical implementation strategies. Situated within the rapid evolution of mobile IT, the analysis reviews methodologies for UI construction, resource management, asynchronous processing, and data handling. Through code examples and architectural patterns, it assesses implications for application lifecycle management, performance optimization, and testing, providing a roadmap for novices to navigate Android’s intricacies effectively.
Positioning Android Within the Global IT Landscape
Android’s prominence in mobile computing stems from its open-source roots and widespread adoption. Mathias begins by contextualizing Android in the IT world, noting its Linux-based kernel enhanced with Java libraries for application development. This hybrid architecture leverages Java’s familiarity while optimizing for mobile constraints like battery life and varying screen sizes.
The ecosystem encompasses devices from smartphones to tablets, supported by Google’s Play Store for distribution. Key players include manufacturers (e.g., Samsung, Huawei) customizing the OS, and developers contributing via the Android Open Source Project (AOSP). Mathias highlights market dominance: by 2012, Android held significant share, driven by affordability and customization.
Development tools integrate with Eclipse (then primary IDE), using SDK for emulation and debugging. Best practices emphasize modular design to accommodate fragmentation—diverse API levels and hardware. This overview underscores Android’s accessibility for Java developers, bridging desktop/server paradigms to mobile’s event-driven model.
Core Components and Application Structure
Central to Android apps are activities—single screens with user interfaces. Mathias demonstrates starting with a minimal project: manifest.xml declares entry points, main_activity.java handles logic, and layout.xml defines UI via XML or code.
Code for a basic activity:
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
Intents facilitate inter-component communication, enabling actions like starting activities or services. Explicit intents target specific classes; implicit rely on system resolution.
Services run background tasks, unbound for independence or bound for client interaction. Content Providers expose data across apps, using URIs for CRUD operations. Broadcast Receivers respond to system events.
Mathias stresses lifecycle awareness: methods like onCreate(), onPause(), onDestroy() manage state transitions, preventing leaks.
Handling Asynchronous Operations and Resources
Mobile apps demand responsive UIs; Mathias introduces Handlers and AsyncTasks for off-main-thread work. Handlers post Runnables to UI thread:
Handler handler = new Handler();
handler.post(new Runnable() {
public void run() {
// UI update
}
});
AsyncTask abstracts background execution with doInBackground(), onPostExecute():
private class DownloadTask extends AsyncTask<String, Integer, String> {
protected String doInBackground(String... urls) {
// Download
return result;
}
protected void onPostExecute(String result) {
// Update UI
}
}
Resources—strings, images, layouts—are externalized in res/ folder, supporting localization and densities. Access via R class: getString(R.string.app_name).
Data persistence uses SharedPreferences for simple key-values, SQLite for databases via SQLiteOpenHelper.
Advanced Patterns and Testing Considerations
Patterns address lifecycle challenges: Bind threads to activity states using booleans for running/pausing. onRetainNonConfigurationInstance() passes objects across recreations (pre-Fragments).
For REST services, use HttpClient or Volley; sensors via SensorManager.
Testing employs JUnit for units, AndroidJUnitRunner for instrumentation. Maven/Hudson automate builds, ensuring CI.
Implications: These elements foster robust, efficient apps. Lifecycle mastery prevents crashes; async patterns maintain fluidity. In fragmented ecosystems, adaptive resources ensure compatibility, while testing mitigates regressions.
Mathias’s approach demystifies Android, empowering Java devs to innovate in mobile spaces.