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PostHeaderIcon [NDCOslo2024] Running .NET on the NES – Jonathan Peppers

In a whimsical fusion of nostalgia and innovation, Jonathan Peppers, a principal software engineer at Microsoft, embarks on an audacious quest: running .NET on the Nintendo Entertainment System (NES), a 1985 gaming relic powered by a 6502 microprocessor. With a career steeped in .NET for Android and .NET MAUI, Jonathan’s side project is a playful yet profound exploration of cross-platform ingenuity, blending reverse engineering, opcode alchemy, and MSIL wizardry. His journey, shared with infectious enthusiasm, unveils the intricacies of adapting modern frameworks to vintage hardware, offering lessons in creativity and constraint.

Jonathan opens with a nod to the NES’s cultural cachet—a living room arcade for a generation. Its modest specs—less than 2 MHz, 52 colors, and minuscule cartridges—contrast starkly with today’s computational behemoths. Yet, this disparity fuels his ambition: to compile C# into 6502 assembly, enabling .NET to animate pixels on a 256×240 canvas. Through meticulous reverse engineering and bespoke compilers, Jonathan bridges eras, inviting developers to ponder the portability of modern tools.

Decoding the NES: Reverse Engineering and Opcode Orchestration

The NES’s heart, the 6502 microprocessor, speaks a language of opcodes—terse instructions dictating arithmetic and flow. Jonathan recounts his reverse-engineering odyssey, dissecting ROMs to map their logic. His approach: transform C#’s intermediate language (MSIL) into 6502 opcodes, navigating the absence of high-level constructs like methods or garbage collection. By crafting a custom compiler, he translates simple C# programs—think console outputs—into assembly, leveraging the NES’s 2KB RAM and 8-bit constraints.

Challenges abound: switch statements falter, branching logic stumbles, and closures remain elusive. Yet, Jonathan’s demos—a flickering sprite, a basic loop—prove viability. His toolkit, open-sourced on GitHub, invites contributions, with a human-crafted logo replacing an AI-generated predecessor. This endeavor, while not production-ready, showcases the power of constraints to spark innovation, echoing the NES’s own era of elegant simplicity.

Bridging Eras: Lessons in Cross-Platform Creativity

Jonathan’s experiment transcends mere novelty, illuminating cross-platform principles. The NES, with its rigid architecture, mirrors edge devices where resources are scarce. His compiler, mapping .NET’s abstractions to 6502’s austerity, mirrors modern efforts in WebAssembly or IoT. Structs, feasible sans garbage collection, hint at future expansions, while his call for pull requests fosters a collaborative ethos.

His reflection: constraints breed clarity. By stripping .NET to its essence, Jonathan uncovers universal truths about code portability, urging developers to question assumptions and embrace unconventional platforms. His vision—a C# Mario clone—remains aspirational, yet the journey underscores that even vintage hardware can host modern marvels with enough ingenuity.

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