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PostHeaderIcon [OxidizeConf2024] Building Cross-Platform GUIs with Slint – A Practical Introduction

Introducing Slint’s Versatility

Creating intuitive, cross-platform graphical user interfaces (GUIs) is a critical challenge in modern software development. At OxidizeConf2024, Olivier Goffart, co-founder of Slint, introduced this Rust-based GUI framework designed for desktop, embedded, and bare-metal MCU applications. With a background in Qt and KDE, Olivier demonstrated Slint’s capabilities through a live coding session, showcasing its ability to craft native applications with minimal platform-specific adjustments.

Slint combines a declarative markup language with Rust’s imperative logic, offering a balance of expressiveness and performance. Olivier highlighted its support for desktop, mobile, and web platforms via WebAssembly, though the web is secondary to native targets. His demo illustrated the creation of a simple button with dynamic styling, leveraging Slint’s markup to define layouts and Rust for logic, making it accessible for developers accustomed to imperative programming.

Live Coding a Responsive UI

Olivier’s live coding session was a highlight, demonstrating Slint’s ease of use. He built a button with a gray background, padding, and centered alignment, using Slint’s markup to define the UI. By adding a touch area and binding it to a click event, he enabled dynamic color changes—red when pressed, gray otherwise—with a 300ms animation for smooth transitions. Border radius and width further enhanced the button’s aesthetics, showcasing Slint’s flexibility in meeting designer specifications.

The demo underscored Slint’s portability. Olivier noted that the same code, with minor adaptations, can run on bare-metal MCUs using tools like probe-rs. This portability, enabled by Rust’s ecosystem, allows developers to target diverse platforms without extensive rewrites. Slint’s integration with cargo ensures seamless compilation, making it an efficient choice for embedded and desktop applications alike.

Streamlining Development with Slint

Slint’s design prioritizes developer productivity and application performance. Olivier emphasized its lightweight nature, suitable for resource-constrained environments like MCUs. The framework’s ability to handle complex layouts with minimal code reduces development time, while Rust’s safety guarantees prevent common UI bugs. For embedded systems, Slint’s compatibility with Rust’s ecosystem tools like cargo and probe-rs simplifies deployment, as demonstrated by Olivier’s assurance that the demo code could run on an MCU with minor tweaks.

By open-sourcing Slint, Olivier and his team encourage community contributions, fostering a growing ecosystem. His invitation to visit the demo booth reflects Slint’s collaborative spirit, aiming to refine the framework through developer feedback. Slint’s practical approach to cross-platform GUI development positions it as a powerful tool for Rust developers, streamlining the creation of responsive, reliable applications.

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PostHeaderIcon [OxidizeConf2024] Exploring Slint as a Rust Alternative to QML for GUI Development

The Evolution of GUI Development

In the ever-evolving realm of graphical user interface (GUI) development, the quest for robust, safe, and efficient tools is paramount. David Vincze, a senior software engineer at Felgo, presented a compelling exploration of Slint as a Rust-based alternative to QML at OxidizeConf2024. With a background steeped in C++ and Qt, particularly in automotive instrument clusters, David shared his insights into how Slint offers a fresh perspective for developers accustomed to QML’s declarative approach within the Qt framework. His presentation illuminated the potential of Slint to address the limitations of QML, particularly its reliance on C++ and JavaScript, which can introduce runtime errors that challenge developers in safety-critical environments.

QML, a mature language with over a decade of use, has been a cornerstone for cross-platform GUI development, enabling developers to write a single codebase that runs on embedded, mobile, desktop, and web platforms. Its JSON-like syntax, coupled with reactive property bindings and JavaScript logic, simplifies prototyping and maintenance. However, David highlighted the inherent risks, such as performance bottlenecks due to JavaScript’s runtime interpretation and the dependency on the extensive Qt ecosystem, which can entail licensing costs. Slint, a newer toolkit built with Rust, emerges as a promising alternative, compiling to native code to catch errors at build time, thus enhancing reliability for embedded systems.

Comparing Slint and QML

David’s analysis centered on a practical comparison between Slint and QML, drawing from a demo weather application and home automation UI developed at Felgo. This project, available on Felgo’s GitHub as the Rusty Weather App, reimplemented a QML-based application in Slint, showcasing its multiplatform capabilities on desktop, embedded Raspberry devices, and Android. The comparison revealed striking similarities in their declarative syntax, with both languages using component-based structures to define UI elements. However, Slint’s code is notably more compact, and its components can be exported to native code, offering greater integration flexibility compared to QML’s C++-centric approach.

A key differentiator is Slint’s compilation to native code, which eliminates runtime errors common in QML’s JavaScript logic. This is particularly advantageous for embedded systems, where performance and reliability are critical. David demonstrated how Slint’s lightweight runtime and reactive property bindings mirror QML’s strengths but leverage Rust’s memory safety to prevent common programming errors. However, Slint lacks some of QML’s advanced features, such as multimedia support, 3D rendering, and automated UI testing, which are still in development. Despite these gaps, Slint’s rapid evolution, with frequent releases, signals its potential to rival QML in the future.

Challenges and Opportunities in Transitioning

Transitioning from QML to Slint presents both opportunities and challenges. David emphasized Slint’s benefits, including its integration with Rust’s ecosystem, which offers a robust package manager (Cargo) and seamless cross-compilation. The Slint VS Code extension, with its live preview feature, accelerates development by allowing real-time UI modifications without recompilation. This contrasts with QML’s reliance on tools like Qt Creator, which, while comprehensive, tie developers to the Qt ecosystem. Slint’s open-source nature and multi-language APIs (supporting Rust, C++, JavaScript, and Python) further enhance its appeal for diverse projects.

However, David acknowledged challenges, particularly in areas like internationalization, where Slint’s reliance on the Gettext library complicates translation processes compared to Qt’s well-established framework. Features like multi-window support and internal timers are also underdeveloped in Slint, posing hurdles for developers accustomed to QML’s mature ecosystem. Despite these, David advocated for Slint’s adoption in Rust-centric projects, citing its predictability and performance advantages, especially for embedded development. The community’s active development and planned UI testing support suggest that Slint’s limitations may soon be addressed, making it a compelling choice for forward-thinking developers.

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